- #TRAINCRAFT MOD FOR MINECRAFT MOD#
- #TRAINCRAFT MOD FOR MINECRAFT CODE#
- #TRAINCRAFT MOD FOR MINECRAFT LICENSE#
You may NOT distribute any Jar created from a fork for any reason. You MAY fork and edit the Github Project for the purpose of contributing to the Official Traincraft Project.Art assests include and are not limited to: Textures, Models(.obj or source code), Sounds, Any other art part of Traincraft. Examples are Addons and InterMod Integration. You may NOT use Traincraft Art Assets in other projects unless the project is intended to operate alongside Traincraft.Put this in your class file headers that contain Traincraft code, in your readme, and on the main download page.
#TRAINCRAFT MOD FOR MINECRAFT CODE#
You must give credit to the Traincraft Project for the code used, including a link to the Github Project. You MAY use snippets of Traincraft Code posted on the Official Github in your own projects, but only if your project consists of less than 25% of Traincraft derived code.You may NOT create derivative Jars from Traincraft source to distribute to other users.You may NOT create works using the Traincraft code (source or binary) without Mrbrutal's explicit permission except in the cases listed in this license.
#TRAINCRAFT MOD FOR MINECRAFT LICENSE#
Traincraft is licensed under a custom usage license tailored specifically for the project. There will also be a jenkins build engine available for setting things up, and building releases quicker (details to come). Traincraft will follow standard Forge conventions for setting up and building a project, with a couple additional details (details to come). Those will be added when the rewrite version is being done.
#TRAINCRAFT MOD FOR MINECRAFT MOD#
Keeping everyone on the same page saves time and effort and reduces negative experiences all around when a change turns out to be controversial.įor now, the focus should be on updating the mod to the 1.7.x and 1.8.x branches, before adding any new features. Regarding new features/behavior changes, please submit a Suggestion Issue to the Tracker before you write a single line of code. Signing the CLA is simple, just follow the link, and hit the "I Agree" button and you are good to go. Traincraft Project welcomes contributions from anyone, provided they have signed the Contributor Licensing Agreement (CLA) found here. Possibly, we might just use the GitHub's own system. IRC: #Traincraft on - Currently not usedĪn issue system or website will be provided in due time.Furthermore, both versions of Traincraft will be open sourced, so that anyone willing to contribute will be able to contribute on both fronts. But in the hopes that I can still be a part of this and so that we can make Traincraft great again, I'm opening the source code for everyone to see. But since open source is something I've never done on this level or size, I'm a bit hessitant to do so. Since Spitfire4466 and me are exceedingly low on time to work on this project, open source was the only viable sollution. It has had well over 1,000,000 downloads and has been in development since 1.2.x versions of Minecraft. It was originaly started by Spitfire4466, then jointly developed with Mrbrutal, and now maintained by me, Mrbrutal. It also ads a completely new railway system with curved tracks and slopes. It adds over 80+ trains, wagons, and other vehicles. It adds new functionality and looks to the vanilla trains, and some other areas of the game.
![traincraft mod for minecraft traincraft mod for minecraft](https://www.9minecraft.net/wp-content/uploads/2016/08/Real-Train-Mod.jpg)
It is built on top of the Minecraft Forge API. Traincraft is a mod written for Minecraft. Here you will find the source code for the Official Traincraft Project.